Design Challenge · Game-Based Learning · IGW-NET
A site was contaminated decades ago and the plume has been evolving ever since — invisibly. You're handed the site with the plume hidden. Characterize it, then clean it up.
Characterize a hidden plume under budget, then design and justify a cleanup based on your own characterization — the full hydrogeologist workflow, compressed into a semester.
The coupled cost of characterization and remediation, decision-making under uncertainty, and why early sampling choices quietly determine whether the cleanup can ever succeed.
You're scored on the real outcome against the hidden truth: did your cleanup actually work, and what did the whole campaign — characterization plus remediation — cost?
Score = final compliance vs. hidden truth → then rank by (characterization + remediation cost)Every number here is a starting point. Change the site, the budget, the deadline, or the scoring rule to fit your course — then publish your version to the instructor network as a new seed problem for others to adopt and adapt.
New to this? Watch the Groundwater Contamination concept lesson first.