Active Learning with IGW-NET
Game-based design challenges. Each has a scenario, a budget, and a win condition — students compete inside IGW-NET to protect, clean up, and calibrate, and the hydraulic physics gets learned through the game, not before it. Each is a ready-to-run template — adopt it as-is, or adapt the site, budget, and scoring for your course.
A contaminated site sits upgradient of a town's drinking-water well. You're the hydrogeologist. Contain the plume before it reaches the well.
Open & adapt →An aquifer is contaminated and the regulator has set a deadline. You have a budget and a blank site plan. Design the cleanup that hits the target for .
Open & adapt →Your professor has built a regional aquifer with a known truth, then handed you only a handful of water-level measurements. Reverse-engineer the aquif.
Open & adapt →A site was contaminated decades ago and the plume has been evolving ever since.
Open & adapt →Pick a real aquifer near you. Turn public data into a living, runnable groundwater model of your own..
Open & adapt →